Do you mean July 16th? You said June 16th both here and on the movie page.
Great work on the cutscene!
To answer that question about working really hard... I'm not sure how I define really hard for me anymore. Like I have projects that I've put A LOT OF WORK INTO OVER A SUSTAINED PERIOD, like Cathode Raybots, but it's nothing like the life-no-longer-matters-only-finishing-this-pro ject that defined Castle Crashers, or even the string of all nighters to get Madness Accelerant done in time for Madness Day. I basically stopped the All Nighters after having kids and everything is more evenly paced / less pressured... But I feel proud of The Room Tribute and Video Falconry was a solid hustle to throw together... Cathode Raybots was more off and on over a few years but I'm proud of all the pieces that were built to make it work.
When you look at how proud you are of the BIG projects, it makes you resent all the little things that manage to distract you along the way. Like so far this morning I've just been catching up on PMs and emails from the weekend... Important stuff of course for the ongoing life of NG but it doesn't leave something tangible to look back on ten years from now... Unless NG is thriving and I can have enough perspective to say "my answering of those PMs and emails was part of that."
But yeah bottom line, big and hard projects are worth doing / worth finishing.
ZenithQuinn
That was bloody amazing! Love the color schemes, what program did you animate in?!
The voice acting was a bit annoying after the first minute, it's too heavily editedm but other than that it's great! Gonna check out the gameplay now.
boybogart
Hey thanks ZQ! Just flash cs3 and some post editing in After Effects.